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mipmap option gone in unity 3.1????

I am facing this trouble in unity 3.1 Previously in unity 2.5, whenever we import an fbx with textures on it, they show UV seams from a distance and as close as you get to the mesh, the seam slowly...

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Seamless lightmap bake on large surface?

I've got a bit of a problem with the way unity does lightmap baking. I tried making a test scene with 4 different planes just to figure out how it works.Plane01 is just a normal polygon.Plane02 is 4...

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Best Way to Create Large High Resolution Terrain From Real Data

I'm trying to create some large scale (4-10 kilometer-ish) sized terrain's from real terrain data. The raw terrain data (heightmap and texture) I am working with is at a native resolution of 4 pixels...

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Character Body & Attaching Head that has Morphs

Hi, I am very new to Unity and I am looking for some advice on the best methods to do the following: - I am using 3D Studio Max for creating my models - I have a Body mesh and a Head mesh which needs...

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Normal map, object doesnt connect well

Hi, After a entire day digging the internet unsuccesfully, I decided to submit my issue. So I'm trying to use modular assets in unity and I'm stuck with a wierd shadow/normal map behavior. As it's...

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Ugly seams

Howdy, I've noticed that several of my objects have this nasty seam running through it that breaks the shader: ![alt text][1] [1]: /storage/temp/13574-unity+help1.png At first I thought it was just a...

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Problem with tangents / normals on UV seam

** Partial solve. Turns out this is a problem with 3ds Max Render to Texture. I used xNormal and it created more accurate normal maps for Unity ** Hey guys, I was wondering if anyone had a solution to...

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Join terrain tiles with different height...

I have a big terrain - made in 3DsMax. Because it has more than 2 million vertexes i cannot import it into unity. That's why i separated it into 4 different parts. They all match together in 3dsMax...

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Light lines between meshes

Title says it all really. I have a mesh that I'm making in blender using separate objects, like one is a hallway and the other is a set of stairs but they're all still in the same blender file (if that...

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Remove seams between touching objects

I have pillars that I wanted to be of variable height. As such, I broke them into stackable pieces and allow a component variable to set how many pieces high each pillar should be. I position each...

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Tree mesh seams.

Hello. I'm having a slight problem with meshes for leaves. I'm aiming to create circle-y leaf as tree tops but as you can see on image the seam is visible which ruins whole effect. Any tips? Mesh was...

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Modular level - seams between meshes

Hello everyone, I've just started learning Blender. In my latest project I tried to create a set of modular tunnels that would allow me to quickly create a whole level from pre-made pieces. It all went...

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Panoramic skybox has white seam, how do I fix that?

I've created several panoramic skybox textures, but unfortunatly there is a very noticable seem in them. I read similar posts and set my texture wrap mode to clamp, but that didnt make a difference....

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complimentary cameras seam problem

Hello again everybody, im working on a space simulator, and after searching without any lucky for a solution im bothering you here, so direct to the point, my scene is just too big to be rendered for a...

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Procedural Chunks Showing Seams

Hello, I am in need of some guidance to removing the seams between my procedurally generated chunks (as seen in the images). I've done some research and am aware that because this mesh does not share...

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